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Ten Usability Heuristics Options
rogem002
Posted: Thursday, June 03, 2004 11:40:44 AM

Rank: Martian Estate Agent

Joined: 9/14/2003
Posts: 3,358
Location: United Kingdom
These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of rules of thumb than specific usability guidelines.



Visibility of system status

The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
Match between system and the real world
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.


User control and freedom

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.


Consistency and standards

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.


Error prevention

Even better than good error messages is a careful design which prevents a problem from occurring in the first place.
Recognition rather than recall
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.


Flexibility and efficiency of use

Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.


Aesthetic and minimalist design

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.


Help users recognize, diagnose, and recover from errors

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.


Help and documentation

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.


Full On Design
bigbrennan
Posted: Thursday, June 03, 2004 1:08:02 PM
Rank: Larger than Life

Joined: 11/15/2003
Posts: 1,649
Location: United Kingdom
Actually, the correct name for this form of testing the Interface is Nelsons Heauristics.
Steviepunk
Posted: Thursday, June 03, 2004 8:01:32 PM

Rank: Admin

Joined: 8/26/2002
Posts: 3,467
Location: United Kingdom
Useful post

Covers a few aspects of one of the tutorials that I'm working on, makes a good checklist to keep in mind when working on a website (or any other development)
rogem002
Posted: Thursday, June 03, 2004 8:06:11 PM

Rank: Martian Estate Agent

Joined: 9/14/2003
Posts: 3,358
Location: United Kingdom
satanicfrogs
Posted: Saturday, June 05, 2004 3:00:53 AM
Rank: Newbie

Joined: 1/11/2004
Posts: 2
Location: United Kingdom
Nielsen's* Heuristics actually, not "Nelsons". Shows you how much the college knows =)
bigbrennan
Posted: Saturday, June 05, 2004 10:00:41 AM
Rank: Larger than Life

Joined: 11/15/2003
Posts: 1,649
Location: United Kingdom
WOW! Its craig, hmmm and you are correct. I no longer value my college education.
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